
MOST importantly the jeep/bike can spot camouflaged units, like that pesky sniper that's harassing your units. The mortar has NO defense against these units, so will most likely HAVE to retreat, or die. HOWEVER, do not run your jeep or bike through the firing arc of the MG, it will end the life of your jeep/bike real fast. The jeep/bike counters any stationary infantry, mortars and Mg's. Jeeps/motorbikes - This is possibly one of the most important unit in the game, as it counters a vast array of units. Also only shoot the panzerfaust into the armor's flank or rear. Try to still use cover to your advantage. Run your guys INTO his units and watch them tear them up from up close. (SUPERHINT: If you are using volksgrenadiers with the MP40 upgrade, do NOT let them engage infantry from a distance. They can also be upgraded with mp40's which are possibly the best anti-infantry weapons around. The volksgrenadiers can use the panzerfaust (50 munition) to contain armor and light vehicles.


The riflemen can be upgraded with sticky bombs against vehicles and armor, or BAR's and grenades against other infantry. They can contain anything, infantry, armor, and light vehicles. If you are a defensive player, you won't need to build many squads of these infantry, but they are unmistakably important in rush tactics, or heavy offensive oriented players. Shock troops well suited for taking and holding points and offensive tactics.

Riflemen/volkgrenadiers - These guys are mostly anti-infantry. Upgrade them with flamethrowers to make them anti-infantry (especially good against garrisoned units in buildings), or equip them with mine sweepers. Use flanking and cover to give your units the advantage. However the allies' engineers have a small advantage over axis, so if you ARE axis make sure that your engineer units are covered or at least have another squad to help them out. Engineers - They don't really counter anything.
